CuePulse
Sound and haptics for Swift
Small sounds.
Clear interactions.
Fourteen carefully tuned cues, synthesized natively with AVFoundation and paired with optional custom iPhone haptics.
Based on the original Cuelume sound palette by Daniel Belyi.
The palette
Hear every cue
Click any card to preview the deterministic PCM rendered by the Swift implementation.
Three modes, two calls
Sound, haptics,
or both.
Every haptic follows its cue's rhythm and character. Unsupported devices safely skip tactile feedback.
import CuePulse
// Sound only
CuePulse.play(.success)
// Haptic only
CuePulse.haptic(.success)
// Sound + haptic
CuePulse.play(
.success,
haptic: true
)